All Courses
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2019SP_COMM_ST_525-0_SEC1 Seminar-Problems in Comm Studies: Popular Education in 19c US
In this course we will study the theoretical dynamics and practical parameters of popular learning in the nineteenth-century United States. How did nineteenth-century Americans understand and practice intellectual culture? What counted as desirable knowledge? Who could possess such knowledge, and how was knowledge obtained and shared? What can extant records of popular educational practices teach us about the creation and maintenance of national and regional identities and the politics of inclusion and exclusion? We will investigate these questions by reading recent rhetorical, historical, and literary scholarship on nineteenth-century U.S. popular education and conducting independent projects informed by primary research.
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2019SP_ASIAN_LC_390-0_SEC22_AND_GNDR_ST_341-0_SEC20_AND_GNDR_ST_350-3_SEC20
This course will provide us with a framework for understanding the histories and cultures of queer and non-normative subjectivities in East Asia–meaning here modern and contemporary China, Japan, and Korea, respectively, and also the dynamic interactions between East Asian cultures– across time. Relying on contemporary applications of interdisciplinary queer studies and queer theory, we will begin with a series of critical reflections on issues of language, Eurocentrism, translation, and colonialism, to then move on to explore the ways in which academic discourses East and West have been constructing and circulating ideas of queerness, queer theory, and queer studies. Simultaneously, we will engage and analyze expressions and manifestations of queer East Asias in films, print, politics, and online media, looking at issues of desire, sexuality, agency, LGBQT activism, among other topics, in order to enhance our understandings of East Asian queer cultures and identities. Previous knowledge of East Asian studies, queer theory, and gender and sexuality studies, though helpful, is not required.
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2019FA_COMP_SCI_351-1_SEC1 Introduction to Computer Graphics
First in a 3-course series to teach the core principles, ideas & math behind all forms of computer-assisted picture-making; complementary/compatible with computer-game design interests. After this course you can write your own programs to depict animated 2D and 3D objects that respond to mouse and keyboard inputs, yet run in any modern web browser. We write WebGL programs in Javascript to create GPU-driven high-performance 3D graphics in any up-to-date web browser.